Design and application research of cognitive learning RM2A model for STEM project based on the gesture-based technology
Virtual Reality(VR)is the link between real world and virtual environment by human movement interact with machine.As a core interactive method of VR,the Gesture-based Technology(GBT)can provide a good reason for teachers and students to let them interact with teaching and learning resources.Under the literature review of GBT and STEM education,this research has designed a RM2A cognitive learning model based on the GBT for a STEM practical projec.The RM2A model include four cognitive learning pathway that Rote learning to assimilation(RA1) Rote learning to accommodation(RA2) Meaningful learning to assimilation(MA1) Meaningful learning to accommodation(MA2) ,which are with the elements of assimilation,accommodation,rote learning,and meaningful learning.To evaluate the RM2A's effect for students,a STEM project empirical study has been taken in an O state university of America.After the data analysis and discussion process,the RM2A model of GBT lead students' development of self-learning,collaborative learning,problem-solving,and creativity development.Finally,this research will provide people who focus on VR and GBT's educational implementation,the better understand to link between VR resources and students' learning.
Gesture-based technology RM2A model STEM education Cognitive learning
Zixun Hua Can Cui Ziyi Dong Xin Li
School of Physics and Telecommunication Engineering,South China Normal University,Guangzhou,China;Sc School of Information Technology in Education,South China Normal University,Guangzhou,China
国际会议
深圳
英文
294-306
2019-07-23(万方平台首次上网日期,不代表论文的发表时间)