The Use of Spatial Augmented Reality Technology for Childrens Programming Activity in Traditional Subject Courses
Introducing programming education is an increasing trend around the world.In Japan,the learning of programming will be adopted in the national primary education curriculum in 2020.However,the programming activity is incompatible with the traditional primary education that puts high priorities to real experience and collaborative learning because the programming tends to be a virtual and individual experience on a computer screen.To cope with this problem,this study proposed utilizing Spatial Augmented Reality(SAR)technology and implementing a tangible collaborative programming table.SAR is the methodology of superimposing computer vision on objects in the real world with projection mapping.As tangible objects are involved,the use of SAR can make the programming activity suitable for children in the concrete operational stage.Additionally,SAR on the table can promote collaborative learning,as it allows several children to carry out programming together.Operations done on the SAR environment are captured with the depth camera,converted to a planar,multitouch operation,and processed as operations on the general desktop program.This design allows for the development of coding and program processing modules on non-SAR environments and adoption of the external developments of them,which is expected to accelerate the improvement of visual programming language that satisfies the new requirements of this study.
Programming Concrete operational stage Tangible Interface SAR
Hiroyuki Aoki
International Christian University Tokyo,Japan
国际会议
深圳
英文
554-559
2019-07-23(万方平台首次上网日期,不代表论文的发表时间)