A multi-size convolution neural network for RTS games winner prediction
Researches of AI planning in Real-Time Strategy(RTS)games have been widely applied to human behavior modeling and combat simulation.Winner prediction is an important research area for AI planning,which ensures the decision accuracy.In this paper,we introduce an effective architecture--multi-size convolution neural network(MSCNN)--into winner prediction.It can capture more feature for game states,because of the various sizes of filters in MSCNN.Experiments show that the modified evaluating algorithm can effectively improve the accuracy of winner prediction for RTS games.
Jie Huang Weilong Yang
College of System Engineering,National University of Defense Technology,Changsha,China
国际会议
上海
英文
1-5
2018-10-12(万方平台首次上网日期,不代表论文的发表时间)