会议专题

Student Attitudes:Gaming at The College Level

  There has been growing interest among second language researchers and educators in harnessing the motivational power of computer games to improve learning outcomes for students.However,the literature is still somewhat sparse when it comes to the integration of educational games into the college-level course syllabus or major curriculum.This paper reveals the features and requirements necessary in order for gaming to be useful at the college level,based on a survey completed by 36 Chinese college students majoring in English or English Translation.Results suggest that students are able to provide thoughtful insights into the possible benefits of gaming for their language learning,which is useful information for game designers,English professors,and English and Translation department chairs to take into consideration when contemplating the integration of gaming into the college course syllabus or the major curriculum.

gaming language learning motivation student attitudes

Weng Jin Phillip Elliott

Foreign Languages Institute,Liaoning University of International Business and Economics,Dalian,China Dalian Shipping College,Dalian,China

国际会议

2018东北亚语言学文学和教学国际论坛(2018 NALLTS)

呼伦贝尔

英文

565-569

2018-07-01(万方平台首次上网日期,不代表论文的发表时间)