会议专题

A Cloud Gaming System Based on NVIDIA GRID GPU

  Like Internet sweeping the world 20 years ago,cloud gaming,today,is gaining in popularity with unimaginable speed.However,many technical issues must be solved through its exploring process.Among all of these problems,bandwidth limitation and support for multi-client concurrent access become the bottleneck for further development of cloud gaming.Cloud gaming is based on real-time audio and video stream,therefore,it will be a great contribution to cloud gaming on research how to encode the stream with minimum time and maximum compression radio.So we are committed to improve the ways of encoding and multi-client concurrent access in the server of cloud gaming.In order to reduce the delay in limited bandwidth and improve multi-client concurrent access efficiency,a concurrent server is built up based on the integration of NVIDIA GRID GPU and the open source cloud gaming platform GamingAnywhere.As the results show,the latency is reduced and the concurrency is improved in this system.

component cloud gaming NVIDIA GPU low latency high concurrency

Qingdong Hou Chu Qiu Kaihui Mu Quan Qi Yongquan Lu

Communication University of China Beijing,China

国际会议

The 13th International Symposium on Distributed Computing and Applications to Business,Engineering and Science(DCABES 2014)(第十三届分布式计算及其应用国际学术研讨会)

湖北咸宁

英文

73-77

2014-11-24(万方平台首次上网日期,不代表论文的发表时间)