会议专题

A Clipping Algorithm on Vector Graphics Based on Non-intersect Polygon Boundary

  Graphic clipping algorithm is a hotspot all the time in computer graphics.Based upon non-intersect polygon boundary,a clipping algorithm on vector graphics is proposed in this paper.The proposed algorithm can be divided into three steps.First,eliminating the boundary which has no intersection with vector graphics and calculating effective intersections;second,dividing graphics into several parts;finally,determining whether each part within boundaries and achieving graphic clipping.Besides,it can be demonstrated by experiments that compared with traditional algorithm,the proposed algorithm is clear,simple,effective and can be applied widely.Furthermore,the proposed algorithm only consumes about 7 seconds in millions of data and the memory consumption nearly unchanged.

vector graphics clipping algorithm non-intersect polygon linear clipping circular clipping

Dingding Yang Shiqiang Chen Qingwen Yang Yue Hu

School of Science,Hubei University for Nationalities Enshi 445000,P.R.China

国际会议

2016IEEE第二届信息技术、网络、电子及自动化控制会议

重庆

英文

854-859

2016-03-20(万方平台首次上网日期,不代表论文的发表时间)