Drag and drop simulation: from images to full 3D simulations
We present a suite of methods to achieve drag and drop simulation,i.e.,to fully automatize the process to perform three-dimensional flow simulations around a body defined by actual images of moving objects.The overall approach requires a skeleton graph generation to get a level-set function from pictures,optimal transportation to get body velocity on the surface and then flow simulations thanks to a cartesian method based on penalization.We illustrate this paradigm by simulating the swimming of a mackerel fish.
Drag and Drop Simulation Cartesian mesh Penalization Level Set Skeleton Optimal transportation
M. Bergmann C. Galusinski A. Iollo L. Weynans
Université de Bordeaux, France;INRIA Bordeaux sud ouest, France Université du Sud Toulon Var, France
国际会议
The 8th International Conference of Computational Fluid Dynamics, (ICCFD8)(第八届国际计算流体力学会议)
成都
英文
1-9
2014-07-25(万方平台首次上网日期,不代表论文的发表时间)