会议专题

Distribution and Rendering of Real-time Scene Based on the Virtual Reality System

  There are differences between real and virtual scene information displayed on a virtual actual plafform, not at rue reflection of the reality of the real-time information. On the basis of virtual reality platform, how to collect, organize and publish the corresponding real-time virtual reality scene scenes information is becoming a new problem. In this essay, we will explain how to input, distribute and display real scene information based on the virtual reality system, a distributed virtual reality system. The current real-time video information corresponded with the specified scene object in the virtual reality system is recorded by the client, released to the streamer server and then distributed via content distribution server. The live streaming information displayed on the virtual reality client increases the fidelity and real-time of the virtual reality. The system is timely published, scalable and is capable of supporting remote deployment and distribution. The goal is to provide a reliable and effective real scene information dissemination and presentation of the real scene platforms based on the virtual reality environment.

Virtual Reality Streaming Virtual Scene and Distribution

Chengfang Zhang Guoping Wang

Shenzhen Graduate School, Peking University Graphics and Interaction Lab of EECS, Peking University ;Beijing Engineering Technology Research Cen

国际会议

9th Conference on Image and Graphics Technologies and Applications(IGTA2014)(第九届图像图形技术与应用学术会议)

北京

英文

200-211

2014-06-01(万方平台首次上网日期,不代表论文的发表时间)