Study on the Key Technique of the Hill Shading Virtual Roaming System Based on XNA
It is helpful for people to understand the undulating topography with hill shading map. In this essay, we focus on how to shade the terrain blocks with XNA Game Studio3. 1 by using the global DEM data from geographic information public service platform set as the data source. Including LOD structure, constructing a Triangle Strip terrain block model, applying HSV color model to color vertices, using XNA default lighting model and adjust relevant parameters to generate shading effect. Finally, a global height-color mapping table designed was offered, the represented effects of prototype system were also showed.
XNA DEM hill shading LOD HSV color model and roaming system
Hesong Lu Zaijiang Tang Qiang Liang Wei Shao
Simulation Center, Academy of Armored Force Engineering, No.21 Dujiakan,Fengtai District, Beijing, China
国际会议
9th Conference on Image and Graphics Technologies and Applications(IGTA2014)(第九届图像图形技术与应用学术会议)
北京
英文
240-249
2014-06-01(万方平台首次上网日期,不代表论文的发表时间)