Study on MMO in Visual Simulation Application
MMO is the network communication mechanism that has been applied in large scale network game. The related technology of MMO is quite mature, and it has relative hierarchy. However, in the DIS visual simulation filed, with the enlargement of simulation scale and the increasing of node, the load of network is much greater than before, and it will decrease the real-time of the real-time rendering at every node. In this essay, we will provide analysis of the characteristic of data exchange in visual simulation, and exolain the technical advantage of MMO on communication mechanism. Then we will present our studies on how to effectively reduce the network load, enhance the virtual scene real-time rendering the visual simulation, give a preliminary solution and conduct several proving experiment. Based on above mentioned reseach work, we built the foundation on real-time data network interaction environment that can be applied to large scale DIS visual simulation and be easily extended.
MMO DIS Visual Simulation Real-time and network load
Liang Qiang Fan Rui Xu Renjie Du Jun
Academy of Armored Forces Engineering, Beijing
国际会议
9th Conference on Image and Graphics Technologies and Applications(IGTA2014)(第九届图像图形技术与应用学术会议)
北京
英文
250-260
2014-06-01(万方平台首次上网日期,不代表论文的发表时间)