会议专题

UCT Algorithm in Amazons Human-computer Games

  The main difficulty of Amazons games is the huge branch factor.Traditional NegaMax Search and Alpha-Beta Search can only search a few layers and cant improve the games effectively.Monte-Carlo Algorithm can improve the games but it needs a huge amount of computing.This paper studies applying UCT algorithm to the Amazons games to overcome this problem in order to balance the search efficiency and computing load.In UCT mini-max tree search,the algorithm select tree node according to the nodes UCB(Upper Confidence Bound)value.Then evaluate the selected node and return the optimal moves.Using C++programming language,we implemented Amazons human-computer games software.The experiments show that UCT algorithm can implement the search work in Amazons human-computer games and get satisfactory search efficiency.

Artificial Intelligence Computer Games Amazons UCT Algorithm Monte-Carlo

Xiali Li Liang Hou Licheng Wu

School of Information Engineering,MINZU University of China,Beijing 100081

国际会议

第26届中国控制与决策会议(2014 CCDC)

长沙

英文

3358-3361

2014-05-31(万方平台首次上网日期,不代表论文的发表时间)