Geometric Based Structure Propagation and Texture Matching for 3D Texture Completion
This paper proposes a novel method to complete the missing appearance of mesh surfaces through structure propagation and texture matching.In advance,the appearance on surfaces is divided into structure and texture components.First,the missing structures are predicted through structure propagation.The structure propagation is guided by surfaces geometric features by using 3D tensor voting and crest line detection.Then,with the guidance of predicted structures,the optimal local sample patches are matched to inpaint the missing texture.Finally,the completed result is obtained by mapping the optimal patches to the missing texture regions on surface.We acquire convincing completion results as shown in the experiments and comparisons.
structure propagation texture completion tensor voting
Kan Guo Xiaowu Chen Yili Liu Bin Zhou Yu Guo
State Key Laboratory of Virtual Reality Technology and Systems School of Computer Science and Engineering,Beihang University,Beijing,China
国际会议
西安
英文
87-93
2013-09-14(万方平台首次上网日期,不代表论文的发表时间)