Research of self-adjust LOD algorithm based on GPU
The paper presents a kind of LOD terrain simplify algorithm based on the structure of Quad tree.This algorithm which is relative with view point designs the LOD distributed by the strength of view sense.It means the terrains detail changes according to the changing characters such as distance of imaging.And it also presents a method to avoid mutation and slit of image render on GPU.
Terrain rendering Level of detail Quad tree Algorithm
Wenlong Yu Limin Zhang
Department of Electronics and Information Industry, Naval Aeronautical Engineering Institute Yantai Department of Science and Technology, Naval Aeronautical Engineering Institute Yantai Shandong China
国际会议
太原
英文
504-507
2013-03-22(万方平台首次上网日期,不代表论文的发表时间)