An Improved Approach for Mechanics Simulation Based on Game Engine
Machinery dynamics is an important branch of physics based on experiments which usually are inconvenient and expensive in reality.Computer simulation is a reasonable substitute for real experiments,but traditional mechanics simulation approaches also have many disadvantages,such as low interactivity,low flexibility,low reusability,high development difficulty and etc.With the introduction of game engine technology,especially the physics engine technology,mechanics simulation based on game engine achieves good effects.This paper proposes a method to build a reusable and interoperable component library for mechanics simulation based on game engine.Users can rapidly and flexibly set up various mechanics experiments at run-time by reusing these components as building-blocks.Due to the high interoperability and interactivity,these building-blocks can be easily composed into complicated machines at run-time.
mechanics simulation physics engine game engine component library assembled mechanical devices
Wenfeng Hu Zhouqing Qu Xiaoyuan Zhang
Department of Computer Science,Communication University of China,China Department of Computer Science,Nankai University Binhai College,China
国际会议
沈阳
英文
277-282
2012-09-26(万方平台首次上网日期,不代表论文的发表时间)