会议专题

3D Visualization Algorithm Based On Terrain Partitioning And Dynamic Levels of Details

  By improving on the Quad-tree LOD algorithm,this paper proposes a new algorithm based on the terrain partitioning and simplifying the terrain by using grid models of different levels of detail dynamically.This algorithm can be reduced the number of triangular facets in the terrain scene.The experimental results show that this algorithm can generate continuous multi-resolution terrain model and improve the efficiency of real-time rendering.

LOD Data Elevation Model OGRE Real-Time Rendering

Weihong Wang Honglin Qiu Wei Li

College of Computer Science, Zhejiang University of Technology, Hangzhou, China

国际会议

2012 2nd international Conference on Materials Science and Information Technology(2012第二届材料科学与信息技术国际会议)(MSIT2012)

西安

英文

1568-1572

2012-08-24(万方平台首次上网日期,不代表论文的发表时间)