3D Visualization Algorithm Based On Terrain Partitioning And Dynamic Levels of Details
By improving on the Quad-tree LOD algorithm,this paper proposes a new algorithm based on the terrain partitioning and simplifying the terrain by using grid models of different levels of detail dynamically.This algorithm can be reduced the number of triangular facets in the terrain scene.The experimental results show that this algorithm can generate continuous multi-resolution terrain model and improve the efficiency of real-time rendering.
LOD Data Elevation Model OGRE Real-Time Rendering
Weihong Wang Honglin Qiu Wei Li
College of Computer Science, Zhejiang University of Technology, Hangzhou, China
国际会议
西安
英文
1568-1572
2012-08-24(万方平台首次上网日期,不代表论文的发表时间)