会议专题

A Study on the Algorithms for 2D Texture Mapping and Its Employment in Hardware Design

  Based on a solid analysis of the working principle of graphic processors,this paper puts forward the dual-rail handshake protocol of the data pipeline which is to be proved to improve the architecture of graphics rendering pipeline and thus make the system much closer to that of a graphic processor in real time.Specific algorithms and hardware design methods are as well developed in this work with their focus dwelling on the computation-consuming texture mappings,including two critical techniques:texture coordinate calculation and texture filtering.FPGA result shows that circuits based on textual algorithms can define accurately the textual coordinates and yield precise textual images,bringing significant improvements to the performance of graphics rendering.

GPU organization pipeline texture mapping

Wang Donghui Dong Liang Du Huimin

Department of computer science, XUPT,Xian710121, China Department of electronic engineering, XUPT,Xian 710121, China

国际会议

2012 2nd International Conference on Computer Application and System Modeling(2012第二届计算机应用与系统建模国际会议)(ICCASM-2012)

沈阳

英文

1271-1274

2012-07-27(万方平台首次上网日期,不代表论文的发表时间)