会议专题

Research on the Texture-mapping of the Three-dimensional Urban Roadway Simulation of Virtual Battlefield

  Building virtual battlefield is an important subject in military simulation.In order to get realistic appearance in building roadway of battlefield by using 3D simulation technology,its natural to do some complex calculations for the surface of the roadway,involving patterns with certain coloours and textures.Usually,the surface of roadway with single colour can be simulated by direct colouration.The surface involving complicated patterns with colours and textures need to use texture-mapping.In this paper,its demonstrated that,not only the complexity of the calculation for the surface can be simplified,but also the improvement of the efficiency and quality for the 3D simulation of the roadway can be achieved,by choosing proper texture pattern and appropriate texture mapping.Thereby,a satisfactory roadway constructed with 3D simulation technology appears.

Virtual battlefield 3D simulation Roadway Texture mapping

Hou Runfeng Chu Shili Li Chenhui Shi Lei Qi Genhua

Air Defense Forces Command Academy Zhengzhou 450052,China

国际会议

2012 2nd International Conference on Computer Application and System Modeling(2012第二届计算机应用与系统建模国际会议)(ICCASM-2012)

沈阳

英文

1397-1399

2012-07-27(万方平台首次上网日期,不代表论文的发表时间)