会议专题

KINECT DRIVEN 3D CHARACTER ANIMATION USING SEMANTICAL SKELETON

  This paper introduces a Kinect driven 3D character animation system using semantically skeleton.The system obtains the capture character performance animation data from the Kinect device.For the motion data from Kinect is semantically,a semantic skeleton is embedded into the character model.The semantic skeleton was firstly selected from a motion capture database,and then using the normal characteristic value around joint can be computed out in the called joint surface.In the real time animation synthesis process,the system embedded the skeleton based on the feature points to make the 3D character movement with the performer before Kinect realistically.Several experiments are carried out to demonstrate the efficiency of the proposed method.

Semantic skeleton Skeleton embedding Kinect Character animation Motion synthesis

Xin Wang Qing Ma Wanliang Wang

College of Computer Science and Technology,Zhejiang University of Technology,Hangzhou 310023,China

国际会议

2012 2nd IEEE International Conference on Cloud Computing and Intelligence Systems (2012年第2届IEEE云计算与智能系统国际会议(IEEE CCIS2012))

杭州

英文

201-205

2012-10-30(万方平台首次上网日期,不代表论文的发表时间)