KINECT DRIVEN 3D CHARACTER ANIMATION USING SEMANTICAL SKELETON
This paper introduces a Kinect driven 3D character animation system using semantically skeleton.The system obtains the capture character performance animation data from the Kinect device.For the motion data from Kinect is semantically,a semantic skeleton is embedded into the character model.The semantic skeleton was firstly selected from a motion capture database,and then using the normal characteristic value around joint can be computed out in the called joint surface.In the real time animation synthesis process,the system embedded the skeleton based on the feature points to make the 3D character movement with the performer before Kinect realistically.Several experiments are carried out to demonstrate the efficiency of the proposed method.
Semantic skeleton Skeleton embedding Kinect Character animation Motion synthesis
Xin Wang Qing Ma Wanliang Wang
College of Computer Science and Technology,Zhejiang University of Technology,Hangzhou 310023,China
国际会议
杭州
英文
201-205
2012-10-30(万方平台首次上网日期,不代表论文的发表时间)