会议专题

A Simulation Method of Three-dimensional Shape Measurement System Based on Texture Mapping and Ray-tracing Algorithm

  Based on the theories of texture mapping in the Photorealistic Graphics and ray-tracing algorithm,this paper proposes a novel method to simulate the real three-dimensional shape measurement system by projecting a sinusoidal stripe texture on computer 3D models,which are generated by the ray-tracing algorithm.The sizes of the main error sources of the real measurement system can be determined by comparing the real measurement result and the simulation one when measuring a standard block,higher accuracy of the simulation system are achieved by adding these error sources,then the source of the errors in the measured object can be achieved in the same way.

Texture mapping Ray-tracing algorithm Measuring system Simulation method

Ding Zhang Yingjie Zhang Mingrang Yu

School of mechanical engineering,Xian Jiaotong University,Xian,China

国际会议

the 2012 2nd International Conference on Frontiers of Manufacturing Science and Measuring Technology (第二届制造科学与检测技术国际会议(ICFMM 2012))

西安

英文

1231-1234

2012-06-12(万方平台首次上网日期,不代表论文的发表时间)