Multi-texture mapping on terrain by the constraints based on random noise
The terrain in the virtual realistic environment will determine the scene generation level of realism.It has been a hot topic in computer graphics.In this paper,the analysis of the current generation of multi-terrain texture mapping method is carried out firstly.At the same time,the advantage and disadvantage of the method is pointed out.A new means is put forward.It is that while the gray images are proposed to provide terrain height field constraints,the image intensity information generated by the random noise is used as constraints to determine the random distribution information on different texture of terrain.At last,a realistic terrain using OpenGL Library Standard in Win32 console application is developed which is close to the natural environment with a high application value.
Topography Height Randomnoise Constraints Texture mapping
Zhijing Yu Xiao Pan Wei Tian
Cival Avation Universty Of China,Tian Jin 300300 China
国际会议
台湾
英文
976-980
2011-12-11(万方平台首次上网日期,不代表论文的发表时间)