Using Zone Code to Manage a Content-Addressable Network for Distributed Simulations
In this paper we introduce zone code to manage a Content-Addressable Network for Distributed Simulations (CANS),which simulates two-dimensional worlds (for example MMVE games or city traffic simulations).CANS inherits from CAN the basic concepts of splitting a rectangular area into zones which are then assigned to peers.The peers carry out the simulation for the zone assigned to them.The area should be split in such a way that there is as little communication between the peers as possible.This is the case for quadratic zones,because then a car or player needs in average the maximum time to cross a zone.A problem of CAN is the re-organization of the area into (ideally) equally sized rectangular zones upon peers leaving the system.Therefore,we introduce zone code which helps to reorganize the area when peers leave.
P2P CAN Distributed Simulation
Zhongtao Li Torben Weis
Department of Distributed System University Duisburg-Essen Duisburg, Germany
国际会议
2012 IEEE 14th International Conference on Communication Technology(2012年第十四届通信技术国际会议(ICCT 2012))
成都
英文
1526-1533
2012-11-09(万方平台首次上网日期,不代表论文的发表时间)