会议专题

Research on skeleton animation motion data based on Kinect

Skeleton animation motion data is the connection of motion capture and computer skeleton animation technologies. This paper presents a method which creates standard motion data file in real time. First, get original coordinate data of human skeleton joints by Kinect;Then, calculate the original coordinate data to get rotation angles and save them as the standard BVH motion capture file;Finally, use the BVH file to drive 3D human model. The experiment results prove that this motion capture system can restore 3D skeleton motion of the captured object correctly. Comparing with the other motion capture systems, it largely reduces the funding of implementing human skeleton animation motion data capture and common motion data storage.

skeleton animation motion capture Kinect BVH 3D

Xiaolong Tong Pin Xu Xing Yan

Institute of information engineering Communication university of China, Beijing, China

国际会议

2012 Fifth International Symposium on Computational Intelligence and Design 第五届计算智能与设计国际会议 ISCID 2012

杭州

英文

925-928

2012-10-28(万方平台首次上网日期,不代表论文的发表时间)