会议专题

Research of Flexible Deformation Algorithm Based on Collaborative Architecture of CPU and GPU

In virtual reality, creating suitable deformation / force model and accelerating the efficiency of data processing are effective means to real-time response of flexible deformation. A processing algorithm of flexible deformation using GPUs massively parallel computing power and collaborative architecture of CPU and GPU based on the mechanical model of the springmass is presented. As a result of pretreatment on the collision detection algorithm for optimization, solving the problem of time-consuming when large amounts of data transferring between CPU and GPU. This algorithm improves the efficiency and real-time performance of the flexible deformation simulation, which is proved by experiments.

deformation of flexible Bodies GPU Communication streaming computing model

Shumin Yan Guang Yang Wusheng Chou Yong Liu

State Key Laboratory of Virtual Reality Technology and Systems, Beihang University Robotics Institut Robotics Institute, Beihang University Beijing, China

国际会议

2012 Fifth International Symposium on Computational Intelligence and Design 第五届计算智能与设计国际会议 ISCID 2012

杭州

英文

1101-1104

2012-10-28(万方平台首次上网日期,不代表论文的发表时间)