Research of Flexible Deformation Algorithm Based on Collaborative Architecture of CPU and GPU
In virtual reality, creating suitable deformation / force model and accelerating the efficiency of data processing are effective means to real-time response of flexible deformation. A processing algorithm of flexible deformation using GPUs massively parallel computing power and collaborative architecture of CPU and GPU based on the mechanical model of the springmass is presented. As a result of pretreatment on the collision detection algorithm for optimization, solving the problem of time-consuming when large amounts of data transferring between CPU and GPU. This algorithm improves the efficiency and real-time performance of the flexible deformation simulation, which is proved by experiments.
deformation of flexible Bodies GPU Communication streaming computing model
Shumin Yan Guang Yang Wusheng Chou Yong Liu
State Key Laboratory of Virtual Reality Technology and Systems, Beihang University Robotics Institut Robotics Institute, Beihang University Beijing, China
国际会议
杭州
英文
1101-1104
2012-10-28(万方平台首次上网日期,不代表论文的发表时间)