会议专题

The Implement of Animation State Transitions in Interactive Scenes Based on Graphic Finite State Machine

This paper essentially talks about using graphic function to test finite state machine which connects motion clips, and finally implement the interactive character animation. These approaches not only facilitate the research of the reuse of animation data and self-control of the character motion, but also carry out graphic transfer character states tools which can test and implement the finite state machine of interactive animation.

Character animation Finite State Machine 3D Data Access Motion Clip Transition

Simiao Wu

Beijing Technology and Business University Beijing, China

国际会议

2012 4th International Conference on Intelligent Human-Machine Systems and Cybernetics 第4届智能人机系统与控制论国际会议 IHMSC 2012

南昌

英文

602-605

2012-08-26(万方平台首次上网日期,不代表论文的发表时间)