The Implement of Animation State Transitions in Interactive Scenes Based on Graphic Finite State Machine
This paper essentially talks about using graphic function to test finite state machine which connects motion clips, and finally implement the interactive character animation. These approaches not only facilitate the research of the reuse of animation data and self-control of the character motion, but also carry out graphic transfer character states tools which can test and implement the finite state machine of interactive animation.
Character animation Finite State Machine 3D Data Access Motion Clip Transition
Simiao Wu
Beijing Technology and Business University Beijing, China
国际会议
南昌
英文
602-605
2012-08-26(万方平台首次上网日期,不代表论文的发表时间)