会议专题

Design Features and Academic Emotions in Educational Games

The purpose of this study is to investigate how the design features affect the players’ academic emotions in educational games.As a sample, 36 players were recruited to evaluate six electronic games on training players’ abilities.Averaged their evaluation scores and considering related scale, three games— “Balance , “Rescue and “Gates of Logic were chosen as experimental environment.40 participants (19 female and 21 male) were tested on academic emotions and Learners’ Psychological Pleasure Scale.Results of this study revealed significant differences in educational games design features and academic emotions, such as a positive correlation between control and positive-high arousal emotions/ concentration and positive-high arousal emotions; a negative correlation between concentration and negative-low arousal emotions/ challenge and negative-high arousal emotions/ immersion and negative emotions.Therefore, these results may contribute to the emotional design in educational games.

Educational games Educational games design features Academic emotions

Yue-Xiang Zhang Jian-Sheng Li Yi Li

School of Education Science,Nanjing Normal University,Nanjing,China

国际会议

2012年技术促进教育变革国际会议(SICET)

北京

英文

97-102

2012-08-01(万方平台首次上网日期,不代表论文的发表时间)