A 3D Model Simplification Algorithm Based on Edge-Collapse
In computer graphics, 3D model is often represented by triangle meshes. A complicated scene sometimes consists of considerable meshes, which is very difficult to store, transmit and render. This paper introduces an improved mesh simplification algorithm based on edge-collapse. This algorithm utilizes quadric error metric to compute the vertex significance and control the sequence of edge collapse. The experimental results show that the new algorithm can reserve original shape features at low levels of detail.
3D model simplificaiton level of detail edge-collapse quadric error metric
Tian Ma Guanghong Gong Jin Yan
Aviation Key Laboratory for Advanced Simulation TechnologyBeihang UniversityBeijing, P.R. China Aviation Key Laboratory for Advanced Simulation Technology Beihang University Beijing, P.R. China
国际会议
IEEE 10th International Conference on Industrial Informatics(第十届IEEE工业信息学国际学术会议 INDIN2012)
北京
英文
776-779
2012-07-25(万方平台首次上网日期,不代表论文的发表时间)