会议专题

A 3D Model Simplification Algorithm Based on Edge-Collapse

In computer graphics, 3D model is often represented by triangle meshes. A complicated scene sometimes consists of considerable meshes, which is very difficult to store, transmit and render. This paper introduces an improved mesh simplification algorithm based on edge-collapse. This algorithm utilizes quadric error metric to compute the vertex significance and control the sequence of edge collapse. The experimental results show that the new algorithm can reserve original shape features at low levels of detail.

3D model simplificaiton level of detail edge-collapse quadric error metric

Tian Ma Guanghong Gong Jin Yan

Aviation Key Laboratory for Advanced Simulation TechnologyBeihang UniversityBeijing, P.R. China Aviation Key Laboratory for Advanced Simulation Technology Beihang University Beijing, P.R. China

国际会议

IEEE 10th International Conference on Industrial Informatics(第十届IEEE工业信息学国际学术会议 INDIN2012)

北京

英文

776-779

2012-07-25(万方平台首次上网日期,不代表论文的发表时间)