The research based on the motion law of human body to capture data of movement fusion
Motion capture is an important technology in the field of computer animation. In order to improve the data reusability of the motion capture, data is needed to edit the capture of motion. Sports fusion is a core technology of the sports editor. From further study of the sports fusion technology, the analysis of the data of motion capture combined with the law of human body movement, identifying method is put forward based on the law of the cycle of the joint movement. The motion cycle is determined according to the calculation of the change of the angle motion between the connections of knees and hips node, then have the deformation of the time and space, node interpolation and the reconstruction of constraints .The experiment proves that the proposed algorithm can have sports fusion quickly and create high quality fusion animation effectively.
computer animation motion capture movement fusion
YU Yecheng YUE Zhigang WANG Shuntang
Shenyang sport university,Shenyang,110102,china
国际会议
The 31st Chinese Control Conference(第三十一届中国控制会议)
合肥
英文
7366-7369
2012-07-01(万方平台首次上网日期,不代表论文的发表时间)