会议专题

Application of a Adaptive-Learning Situation Evaluation Function Based on Feature-Matrix in Dots-and-Boxes

this paper proposes a method for obtaining a reasonably accurate evaluation function of a game situation through the data of games and the situation feature matrix. An accurate evaluation function is indispensable for a strong computer game program. A game situation is projected into a feature matrix which consists of feature variates charactering the situation. Using variates as input and employ a multi-layer perception as a nonlinear evaluation function. Since it is not easy to obtain accurate evaluated values of situations, the reinforcement adaptive-learning is employed. Experiments using 134 games show that the proposed method works well in obtaining a very accurate evaluation function for Dots-and-Boxes.

computer games adaptive-learning situation feature-matrix evaluation function

Hang YIN Hang YIN Guiran CHANG Xingwei WANG

Engineering training center Shenyang Aerospace University Shenyang, China School of Information Science and Engineering Northeastern University Shenyang, China

国际会议

The 24th Chinese Control and Decision Conference (第24届中国控制与决策学术年会 2012 CCDC)

太原

英文

1522-1525

2012-05-23(万方平台首次上网日期,不代表论文的发表时间)