Debugging Computer Game Program using Zobrist Hashing
Due to the large scale of game tree, AI computer game programs run slowly in the debug mode of Microsoft vc++6.0 IDE and is very hard to debug the core algorithms. This paper argues that, based on Zobrist hashing and other technologies, we could do debugging works in release mode rather then in debug mode to greatly speed up the program development. An example is given about how to debug a Connect6 computer game named Consau with this method.
Connect6 Zobrist Hashing Micosoft vc++6.0 IDE Algrithmic Error Release Mode Game Tree Text File
Liu Cheng Wang Yajie Li Fei Wang Xiaoyan
Engineering Training Center, Shenyang AeroSpace University, Shenyang 110136
国际会议
The 24th Chinese Control and Decision Conference (第24届中国控制与决策学术年会 2012 CCDC)
太原
英文
1526-1529
2012-05-23(万方平台首次上网日期,不代表论文的发表时间)