A Semiautomatic Control Technique for Machinima Virtual Camera
With the rapid development of computer graphic, the graphics real-time rendered by game engines tend gradually towards graphics offline rendered by 3D softwares. The machinima technology receives an increasing attention. This paper proposes a new technique to control the virtual camera semi-automatically in game engines for machinima making. Compared to the manual control, this technique results in more stable and accurate machinima shots. Compared to the automatic control, this technique gives more creative freedom to machinima makers. The crucial point is that, with the introduction of Camera Language, using this technique for machinima making becomes convenient and efficient.
Machinima Game Engine Unity3D Virtual Camera Automatic Control
Wenfeng Hu Xin Zhang
School of Computer Science Communication University of China Beijing, China
国际会议
杭州
英文
112-115
2012-03-23(万方平台首次上网日期,不代表论文的发表时间)