会议专题

A Semiautomatic Control Technique for Machinima Virtual Camera

With the rapid development of computer graphic, the graphics real-time rendered by game engines tend gradually towards graphics offline rendered by 3D softwares. The machinima technology receives an increasing attention. This paper proposes a new technique to control the virtual camera semi-automatically in game engines for machinima making. Compared to the manual control, this technique results in more stable and accurate machinima shots. Compared to the automatic control, this technique gives more creative freedom to machinima makers. The crucial point is that, with the introduction of Camera Language, using this technique for machinima making becomes convenient and efficient.

Machinima Game Engine Unity3D Virtual Camera Automatic Control

Wenfeng Hu Xin Zhang

School of Computer Science Communication University of China Beijing, China

国际会议

2012 International Conference on Computer Science and Electronic Engineering(2012 IEEE计算机科学与电子工程国际会议 ICCSEE 2012)

杭州

英文

112-115

2012-03-23(万方平台首次上网日期,不代表论文的发表时间)