Loading and Rendering XFile in DirectX
Using C++, we implement XFile loading based on DirectX, then generate three-dimensional mesh with the information of XFile and render it at last. And with further research on progressive mesh, we achieve controlling the precision of the three dimensional mesh.
DirectX XFile 3D Mesh
Jianbing Xiahou Yang Mu
Software School of Xiamen University Xiamen, China
国际会议
杭州
英文
443-446
2012-03-23(万方平台首次上网日期,不代表论文的发表时间)