Survey of Collision Detection in Roaming of virtual environment
This paper proposed a new collision detection algorithm that is based based on the combination of improved OBB bounding hierarchy and KD-tree acceleration of ray tracing used in VegaPirme. This method can solve the drawback of low accuracy according to vector collision detection algorithm of intersecting detection on VegaPrime.Experimental results show that the algorithm can speed up the rate of collision detection and it can complete the virtual environment roaming issues that arise during the collision accurately and quickly.
virtual tour collision detection VegaPrime bounding box
Wei Zhao Ying Zhang
Information Technology Academy Jilin Agricultural University ChangChun, China
国际会议
杭州
英文
552-556
2012-03-23(万方平台首次上网日期,不代表论文的发表时间)