Real-time flame simulation based on volume rendering
Computer simulation of the flame is difficult to achieve real-time and realistic problem, proposing a fire simulation method based on fluid model and GPU general computing combining. The method is based on the incompressible flame, low-density, non-sticky and so on. Semi-Lagrange method is using to solve the fluid equations, using volume rendering based on 3D texture to rendering the flame. Then, using the method of energy-spectrum of radiation to control the color of the flame, and using the GPU to accelerate in parallel, balance realistic and real time.
simulation of flame physical model volume rendering GPU
Jin-guang Sun Xin-nian Yang Yang Li Jun-tao Wang
School of Electronic and Information Engineering, Liaoning Technical University,Huludao Liaoning 125105, China
国际会议
合肥
英文
2643-2646
2011-09-23(万方平台首次上网日期,不代表论文的发表时间)