An Implementation of Artificial Emotion Based on Fuzzy State Machine
This article focuses on how to implement Artificial Emotion for virtual reality applications with Fuzzy State Machine, and revisits the OCC emotion model. We discuss the features of human emotions and FuSM. An FuSM can deal with multi-emotions simultaneously, so we can use FuSM in our implementation to simulate emotions and control character behaviors. And the results of experiments show that we can use FuSM to create artificial emotional characters with high believability.
Fuzzy State Machine Artificial Emotion Artificial Intelligence
Jinming Li Zhiyan Wang Yanqing Zhang
Dept. Computer Science & Engineering South China University of Technology Guangzhou, Guangdong, China
国际会议
杭州
英文
318-321
2011-08-26(万方平台首次上网日期,不代表论文的发表时间)