会议专题

An Implementation of Artificial Emotion Based on Fuzzy State Machine

This article focuses on how to implement Artificial Emotion for virtual reality applications with Fuzzy State Machine, and revisits the OCC emotion model. We discuss the features of human emotions and FuSM. An FuSM can deal with multi-emotions simultaneously, so we can use FuSM in our implementation to simulate emotions and control character behaviors. And the results of experiments show that we can use FuSM to create artificial emotional characters with high believability.

Fuzzy State Machine Artificial Emotion Artificial Intelligence

Jinming Li Zhiyan Wang Yanqing Zhang

Dept. Computer Science & Engineering South China University of Technology Guangzhou, Guangdong, China

国际会议

2011 Third International Conference on Intelligent Human-Machine Systems and Cybernetics 第三届智能人机系统与控制论国际会议 IHMSC 2011

杭州

英文

318-321

2011-08-26(万方平台首次上网日期,不代表论文的发表时间)