Vision-based Realtime Animation Synthesis
This paper introduces the design of our real time vision-based motion performance animation system. The system requires user to wear a small set of markers. The low-dimensional control signals from users performance are first used to construct a series of local models, which could be later used to animation synthesis. When constructing local models, we preprocess motion capture data to K-nearest neighborhood graph and store these data in KD-tree to ensure model building is real-time. In animation synthesis, we use an approach named locally weighted linear regression to synthesis the animation data closest to current pose. The performance of the system is tested by having users do three kinds of motion: running, walking and jumping.
Animation synthesis KD-tree Locally weighted linear regression Low-dimensional signals.
Shuai Ye Xin Wang Cheng Ren Sheng Yong Chen
College of Computer Science and Technology Zhejiang University of Technology Hangzhou, China College of Computer Science and Technology Zhejiang University of Technology, 310023 Hangzhou, China
国际会议
杭州
英文
458-461
2011-08-26(万方平台首次上网日期,不代表论文的发表时间)