A Survey and Analysis of the Psychology of Vegetable Game Players in Virtual Community
In order to know the psychology of the vegetable game players in virtual community, the researcher conducts a self-designed questionnaire to 171 persons. The results are: (1)28.7% players through this game can relax themselves, 35.6% players can obtain the sense of achievement, only 1.8% players want to communicate with others. (2) There is significant gender difference in terms of addiction to the game (t= 4.67, p<0.000. (3) There is significant gender difference in terms of evaluation of the social function of the game (t= -7.26, p0.000) . (4) There is no significant age difference in terms of addiction to the game and the evaluation of the social function of the game (F=0.60, p>0.05; F=2.48, p>0.05).
virtual community vegetables game evaluation social function
WU Haiming ZHANG Zhimin
College of Educational Science, Yanan University, Yanan, Shaanxi, P.R.China, 716000 College of Foreign Languages, Yanan University, Yanan, Shaanxi, P.R.China, 716000
国际会议
河南焦作
英文
1036-1040
2011-04-22(万方平台首次上网日期,不代表论文的发表时间)