A Triangle Mesh Voxelizing Method Using Projection Vector and Octree
Volume graphics can represent the inner properties of the objects, and voxelization is an indispensable stage of converting surface model into volumetric model.In this paper we present a novel method to voxelize the triangle meshes.This method utilizes the octree to store the voxels, which makes it possible to implement the voxelization on PC rather than relying on high-performance graphics workstations.Through the easily coding scheme of octree and the strongest constraint 6-adjacent relation, the method can access the neighbor nodes quickly.The innovation is that we proposed the projection vector method to label the interior seed nodes.The experiments proved that our method is accurate and efficient.Several models generated by this method are used in a Lattice Boltzmann method based hydrodynamics analysis.
volume graphics voxelization triangle meshes octree projection vector (key words)
Wenyu Jin Weideng Chen Yuan Yao Qingxi Hu
Rapid Manufacturing Engineering Center Shanghai University Shanghai,China
国际会议
成都
英文
885-889
2011-07-15(万方平台首次上网日期,不代表论文的发表时间)