会议专题

A Scalable Approach to Real-Time Multiplayer Online In-Game Advertisement via Peer-to-Peer

Multiplayer Online Games (MOG) in-game advertisements require dynamic delivery of large images for potentially hundreds of concurrent users. We present an approach for a scalable advertisement image delivery mechanism using the BitTorrent Peer-to-Peer (P2P) protocol. Simulations were conducted comparing a client-server model and our proposed model, where each MOG player acts as a P2P node in the overall advertisement delivery system. We observed that even with 15 nodes, the client-server model exhibits scalability issues whilst our proposal has linear scalability. Furthermore, we have also illustrated that MOG players leaving or node failures does not impact our proposed architectures scalability.

Multiplayer Online Game Peer-to-Peer Real-Time Advertisement Delivery In-Game Scalable

Y.K. Chee Jay W.Y. Lim K.W. Lau Ian K.T. Tan Poo Kuan Hoong

Technology Division Oriented Media Berhad Kuala Lumpur, Malaysia Faculty of Information Technology Multimedia University Cyberjaya 63100, Malaysia

国际会议

2011 IEEE 3rd International Conference on Communication Software and Networks(2011第三届通信软件与网络国际会议 ICCSN2011)

西安

英文

242-246

2011-05-27(万方平台首次上网日期,不代表论文的发表时间)