会议专题

Practical Lip-synch Tools for 3D Cartoon Animation

This paper gives an overview of our lip-synch animation production framework with practical tools for making 3D animation efficiently based on pre-scoring. Our framework is so simple and easy to use that it can be applied to construct various systems: a management tool for making lip-synch animation, a batch processing tool for mass production, Autodesk Maya plug-in software for practical workplaces, and amusement systems. We also demonstrate practicality of our framework through several practical applications. Our framework worked well in the production at practical workplaces of cartoon animations.

Shin’ichi Kawamoto Tatsuo Yotsukura Satoshi Nakamura

Japan Advanced Institute of Science and Technology, Japan Advanced Telecommunications Research Insti OLM Digital, Inc., Japan Nara Institute of Science and Technology, Japan

国际会议

2011亚太信号与信息处理协会年度峰会(APSIPAASC 2011)

西安

英文

1-4

2011-10-18(万方平台首次上网日期,不代表论文的发表时间)