Methods for Virtual Human Bones and Movement Control
Based on common programming language the establishment of three-dimensional human bone motion and control platform can be achieved to simulate the motion relationship between bones. There are two motion controlling modes based on the algorithm AABB. One is the interaction of human to computer and another is the interaction virtual environments to physical. The solution model is proposed to establish the relationship between reference point in motion video image to motion attitude. The application programming of simulation movement, based on threedimensional graphics standard OpenGL 3D interface, can display motion relationship between the bone joints to the body and bone. It realizes many actions, such as body fat, bone nodding, shaking his head, raising his hand, leg lift, rotate, zoom, walking, etc.. It can be used for robot, medical education, telemedicine, and other fields of human motion research
component Human Bone Modeling Sports Attitude Solution Movement Control 3D Emulator
Zhao Jianyang Ding Weihong Chen Jingmei Gu Fayun Liu HaiPing
Faculty of Computer Engineering Huaiyin Institute of Technology Huaian, China Faculty of Electronic and Electrical Engineering Huaiyin Institute of Technology Huaian, China Huaiyin Institute of Technology Huaian, China
国际会议
2011 4th International Congress on Image and Signal Processing(第四届图像与信号处理国际学术会议 CISP 2011)
上海
英文
1449-1453
2011-10-15(万方平台首次上网日期,不代表论文的发表时间)