Lattice Boltzmann Flow Simulation with Particle System
Considering the characters of flow field for nature scenes, this paper applies GPU-based LBM computing into rendering natural scenes with large-scale particle system. We present a new Frame Buffer Object (FBO), multi-channel rendering process and GPU-based particle system combination methods. We propose a new GPU-based rendering pipeline to update the velocity of Boltzmann flow field and the positions of particles through two GPU textures at the same time. Finally, several natural scenes, such as spreading smokes, moving fog, snowing and scattered petals, are realistically simulated in real time.
LBM Model natural scenes particle system GPU program
WANG Changbo ZHANG Zhuopeng YAN Wenlu
Software Engineering Institute, East China Normal University, Shanghai, 200062
国际会议
2011 4th International Congress on Image and Signal Processing(第四届图像与信号处理国际学术会议 CISP 2011)
上海
英文
1792-1796
2011-10-15(万方平台首次上网日期,不代表论文的发表时间)