A “Changen Play Software Architecture integrating CAD, CAE and Immersive Real-Time Environments
This paper presents a “change’n play software architecture in order to realize user-centric aspects for integrated engineering tasks in immersive environments. The proposed architecture has been designed to enable conceptual simulations performed on an engineering mock-up. Major attention is given to the realization of modules and functionalities going far beyond traditional post-processing capabilities, establishing a user centric problem solving environment at preliminary design stage. It allows closed turn-around simulation-to-visualization loops as well as an inclusion of traditional point-and-click legacy systems, steered from an immersive environment and providing interchangeable mechanism. Existing research work addresses only different aspects, even worse neither does provide a holistic approach nor does show on how to actually do it. Aim of this paper is therefore, to propose and develop an architectural blueprint, supporting “whatif reasoning with respect to preliminary design analysis objectives: Executed within one single point of access and based on a distributed, hybrid 2D legacy system/VR interactive environment.
国际会议
2011国际计算机辅助设计与图形学学术会议(CAD/Graphics 2011)
济南
英文
1-10
2011-09-15(万方平台首次上网日期,不代表论文的发表时间)