Study of Flame Simulation Based on Dynamic Video Texture
A method based on Video texture is introduced to solve the problem of real-time and reality of flame simulation. Video texture is a new media, which has qualities between those of a photography and a video. The key problem of video texture synthesis is how to find and display repeatable video segments. This method can enhance rendering quality significantly, and meet requirements of real-time.
flame video dynamic video texture L2 distance
Fan Zhen-ping Bai Kang
School of Control Science and Engineering North China Electric Power University Baoding, China
国际会议
2011 Seventh International Conference on Natural Computation(第七届自然计算国际会议 ICNC 2011)
上海
英文
1890-1893
2011-07-26(万方平台首次上网日期,不代表论文的发表时间)