会议专题

Research and Implementation of Chinese Characters Display in Ogre-Based Virtual Simulation Scenes

To improve the reality of the Ogre-based virtual simulation scene, a method to display Chinese characters in 3D in the virtual simulation scene is presented. This method is based on the Font-Display principle used in the Ogre Three-dimensional scene. Meanwhile, with the methods of color mixing and rendering, it can set the size and color of the Chinese characters to fulfill the demand. The result of this experiment indicated that this method can efficiently draw Chinese characters in the virtual scene in 3D.

Ogre three-dimensional engine Chinese characters virtual reality texture

YangXu Liu Jingang

JFR of CNU&ICT Capital normal university Beijing, China JFR of CNU&ICT ICT of CAS&CNU Beijing, China

国际会议

2011 Eighth International Conference on Fuzzy System and Knowledge Discovery(第八届模糊系统与知识发现国际会议 FSKD 2011)

上海

英文

2609-2612

2011-07-26(万方平台首次上网日期,不代表论文的发表时间)