An Algorithm of Rapid Collision Detection Based on Octree and Pipeline
In view of that virtual environment,where there are massive moving objects,a parallel collision detection algorithm based on octree space division and pipeline was presented.The virtual environment was divided a series of subspaces by octree division.Then carried on the collision detection between the nodes in the same subspace.The bounding volumes tree were established for every object inthe same subspace.The task trees were established by traversing the bounding trees.The tasks was assigned different processors to deal with.Pipelining and multi-threads were adopted,parallel collision detection was realized.Experiment results show that compared with conventional collision detection based on octree,the efficiency of the algorithm was greatly improved.
Octree CoHisionDetection Pipelining Multithreading OBB(Oriented Bounding Box
QU Huiyan Zhao Wei
Institute of Information Technology. Jilin Agricultural University Jilin Agricultural University,JLA Institute of Information Technology. Jilin Agricultural University Jilin Agricultural University,JLA
国际会议
重庆
英文
392-396
2011-01-21(万方平台首次上网日期,不代表论文的发表时间)