会议专题

Studio-Based Learning with Smartphones for Novice Programmers

This paper describes how a studio-based learning pedagogy was adapted from use in the teaching of a freshman introduction to programming course. To reduce cognitive overload a phased approach was used in introducing students to programming concepts and environments. Students began by working in the visual programming environment (Scratch) before progressively moving on to a full programming language (Java) and the final development platform (an Android smartphone). An exploratory case study methodology was used to investigate the effectiveness of combining a studio-based learning pedagogy with the contextualised motivational aspect of application development for smartphones to help overcome the barriers novice programmers face. The findings indicate that the students were able to develop sophisticated applications and appear to have been motivated and engaged bv the learning exnerience.

Smartphones contextualised Iearning studio-based learning

Susan Reardon Brendan Tangney

Institute of Art, Design and Technology, Dun Laoghaire, Ireland Trinity College Dublin Dublin, Ireland

国际会议

10th World Conference on Mobile and Contextual Learning(第十届移动学习国际会议)

北京

英文

32-39

2011-10-18(万方平台首次上网日期,不代表论文的发表时间)