Supporting creativity in teaching and learning of history through small-group production of mobile, location-based games
While much attention in research on computer games is about how they support learning processes, relatively little attention has been directed at how students themselves can create learning games for each other. The present study investigates how students are able to create mobile, location-based games for each other to facilitate learning of history. A learning scenario designed in collaboration with a history teacher, has groups of students create a game, play another groups game and create a digital media product about what they learned by playing the game. Qualitative methods, namely video, observation and interviews, were used to gather data from a field trial of the scenario. Based on initial analysis and some initial observations, which are presented in this paper, we are convinced that this is a motivating and rich way to learn and is a promising approach worthy of further study.
Student-created location-based games
Jo Dugstad Wake Barbara Wasson
Department for Information Science and Media Studies, University of Bergen Fosswinckelsgate 6, 5020 Intermedia, Uni Helse, Uni Research Allegaten 27, 5007 Bergen
国际会议
10th World Conference on Mobile and Contextual Learning(第十届移动学习国际会议)
北京
英文
180-187
2011-10-18(万方平台首次上网日期,不代表论文的发表时间)