会议专题

Toponimo: A geosocial Pervasive Game for English Second Language Learning

This paper provides an overview of progress on the Toponimo project, a geosocial game for learning simple, location significant vocabulary. At the core, the technology relies on a crowd-sourced database of individual words which are linked to physical locations via GPS data. A simple scoring system awards players for collecting and adding words to their environment. When adding words to the shared database, the player also has the option of adding other media such as images and sound files which will be associated with that location. This core mechanic can be expanded upon by a plug-in architecture which allows mini-games to be built on top of the core game engine. We expect that these games will present rich opportunities for learners to acquire and rehearse vocabulary.

Language learning mobile learning client server context vocabulary motivation user created

Thomas Sweeney Mike Sharpies Richard Pemberton

University of Nottingham, UK

国际会议

10th World Conference on Mobile and Contextual Learning(第十届移动学习国际会议)

北京

英文

436-440

2011-10-18(万方平台首次上网日期,不代表论文的发表时间)