会议专题

Eroded Terrain Simulation based on Improved Hydraulic Erosion Algorithm

In order to improve the traditional terrain simulation with the problem of high computation cost and poor visual effect, a novel eroded terrain simulation technique for computer games is developed. Water Map and sediment map are utilized for the improvement of traditional hydraulic erosion algorithm to achieve more convincing simulated effects. Moreover, four acceleration methods are employed for algorithm optimization to ensure realtime simulation. Experiment results show that the new technique is robust and efficient to simulate photorealistic eroded terrain for real-time computer games and animations.

terrain simulation water map sediment map hydraulic erosion

Zhan Yongsong Chen Xianjun

College of Computer Science and Engineering Guilin University of Electronic Technology Guilin, China Information Engineering School Haikou College of Economics Haikou, China

国际会议

2011 IEEE 2nd International Conference on Computing,Control and Industrial Engineering(CCIE 2011)(第二届计算、控制与工业工程国际会议)

武汉

英文

93-97

2011-08-20(万方平台首次上网日期,不代表论文的发表时间)