会议专题

Study of Special Effect Simulation by Particle System Editor

With the issue that traditional special effect simulation by particle system in computer games makes a lot of problems, such as low controllability and high computation cost, a novel approach based on particle system editor supported by Graphic Process Units (GPU) is proposed. The controllability of special effect design can be improved by the particle system editor, and the rendering of large amount of particles is performed really by GPU. Experimental results show that the system is able to greatly improve the productivity of special effect for computer games in real time.

computer application particle system editor special effect XBOX360

Zhan Yongsong Chen Xianjun

College of Computer Science and Engineering Guilin University of Electronic Technology Guilin, China Information Engineering School Haikou College of Economics Haikou, China

国际会议

2011 IEEE 2nd International Conference on Computing,Control and Industrial Engineering(CCIE 2011)(第二届计算、控制与工业工程国际会议)

武汉

英文

21-24

2011-08-20(万方平台首次上网日期,不代表论文的发表时间)